Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Multiattack
Zilbrax can make two attacks per turn with her inventions or explosives.
Exploding Powder (Recharge 5-6)
Range: 30 ft. radius (centered on a point within 60 ft.)
Effect: Zilbrax throws a pouch of volatile powder. Each creature in the area must make a DC 13 Dexterity saving throw, taking (3d8) fire damage on a failed save or half as much on a success. The explosion fills the area with smoke, granting lightly obscured conditions until the end of Zilbrax's next turn.
Boomspark's Shock Cannon (Invention)
Range: 30 ft. cone
Effect: Zilbrax unleashes a pulse of lightning energy. Each creature in the cone must make a DC 13 Constitution saving throw, taking 11 (2d10) lightning damage on a failed save or half as much on a success.
Shoulder-Mounted Boomcannon (Invention)
Description: A bulky, strap-secured contraption mounted on Zilbrax's shoulder, this device is a miniature cannon powered by compressed gunpowder. It features a rotating nozzle and a fiery ignition system. Despite its size, it’s surprisingly lightweight thanks to Zilbrax’s tinkering.
Weapon Type: Ranged Weapon
Range: 60 ft. (long range 120 ft.)
Damage: 2d10 piercing (plus additional effects based on ammo type)
Ammo Capacity: 1 shot (requires a bonus action to reload)
Ammo Types:
-
Standard Cannonball:
- Effect: 2d10 piercing damage to a single target.
-
Shrapnel Shot:
- Effect: On impact, the cannonball explodes into jagged shards. All creatures within a 10-ft. radius must make a DC 13 Dexterity saving throw or take 2d6 slashing damage.
Reloading:
The cannon requires a bonus action to reload a single shot, using specially crafted shells Zilbrax keeps in a bandolier
Smoke Bomb (Bonus Action)
Zilbrax throws a small capsule at her feet, creating a 15-ft. radius sphere of smoke. The area is heavily obscured, and Zilbrax can immediately use her movement to attempt to hide (Dexterity (Stealth) +5).
Mechanical Gizmo (Reaction)
When targeted by an attack, Zilbrax activates a spring-loaded shield mechanism, granting her a temporary +2 bonus to AC until the start of her next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Zilbrax is a wiry rock gnome with soot-streaked skin and frizzled white hair singed at the tips. Her goggles are always askew, and her pockets bulge with strange contraptions and explosives. Cackling with manic glee, she thrives on chaos and destruction, her inventions as unpredictable as her temperament. When cornered, she disappears in a puff of smoke, leaving nothing but scorch marks behind.
Treasure: Studded Leather, Boomcannon, 10 cannon ball shots, 5 shrapnel shots, alchemist tools, Acid Flask, Greater Healing Potion, 12 plat, 39 gold
Shoulder-Mounted Boomcannon (Invention)
Description: A bulky, strap-secured contraption mounted on Zilbrax's shoulder, this device is a miniature cannon powered by compressed gunpowder. It features a rotating nozzle and a fiery ignition system. Despite its size, it’s surprisingly lightweight thanks to Zilbrax’s tinkering.
Weapon Type: Ranged Weapon
Range: 60 ft. (long range 120 ft.)
Damage: 2d10 piercing (plus additional effects based on ammo type)
Ammo Capacity: 1 shot (requires a bonus action to reload)
Ammo Types:
-
Standard Cannonball:
- Effect: 2d10 piercing damage to a single target.
-
Shrapnel Shot:
- Effect: On impact, the cannonball explodes into jagged shards. All creatures within a 10-ft. radius must make a DC 13 Dexterity saving throw or take 2d6 slashing damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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