Small Humanoid (Human, Shapechanger), Lawful Good
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft., (fly 50 ft. in raven and hybrid forms)
STR
9 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
13 (+1)
Skills Insight +2, Perception +4
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Common (can't speak in raven form)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Shapechanger. The wereraven can use its action to polymorph into a raven-humanoid hybrid or into a raven, or back into its human form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its human form if it dies.

Mimicry. The wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

Reckless. At the start of its turn, the wereraven can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.  

Regeneration. The wereraven regains 3 hit points at the start of its turn. If the wereraven takes damage from a silvered weapon or a spell, this trait doesn't function at the start of the wereraven's next turn. The wereraven dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack (Human or Hybrid Form Only). The wereraven makes two melee attacks.

Beak (Raven or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage in raven form, or 3 (1d4 + 1) piercing damage in hybrid form. If the target is humanoid, it must succeed on a DC 8 Constitution saving throw or be cursed with wereraven lycanthropy.

Unarmed Strike (Human Form Only). Melee Unarmed Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Description

Wereravens are secretive and extraordinarily cautious lycanthropes that trust one another but are wary of just about everyone else. Although skilled at blending into society, they keep mostly to themselves, respect local laws, and strive to do good whenever possible.

In their human and hybrid forms, wereravens favor light weapons. They are reluctant to make bite attacks in raven form for fear of spreading their curse to those who don't deserve it or who would abuse it. Young wereravens are trained since birth to fight evil, and just like regular ravens, adult wereravens will do anything to protect their children.

Wereravens refer to their tightly knit groups as kindnesses. A kindness of wereravens usually numbers between seven and twelve individuals. Not surprisingly, wereravens get along well with ravens and often hide in plain sight among them.

Wereravens like to collect shiny trinkets and precious baubles. They are fond of sharing their wealth with those in need and, in their humanoid forms, modestly give money to charity. They take steps to keep magic items out of evil hands by stashing them in secret hiding places.

Monster Tags: Shapechanger

Habitat: GrasslandHillUrban

Discord_Norixius