Small Monstrosity, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 16 (3d6 + 6)
Speed 15 ft., walk 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
8 (-1)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws DEX +5, CON +4, CHA +4
Skills Acrobatics +5, Athletics +3, Perception +3, Survival +3
Damage Vulnerabilities Fire
Damage Resistances Cold, Psychic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft range, Tremorsense Can sense enemy movement, while burrowed. 30 ft, Passive Perception 11
Languages Abyssal Understands, Does not speak Understands Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Swarm Fighting Style. Increases damage by 1 for each nearby "Zerg" withing 15ft (to a max of +5).

Long Distance Jumper. Can leap over objects of 15 ft or lower if had a 10 ft run before the jump. Advantage on Athletic Checks.

One-Minded: Advantage on Wisdom Saving Throws.

Actions

Multi-Attack: Can make either 2 claw attacks or 1 claw attack and a bite attack.

Bite: Melee Weapon Attack:  +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 1) piercing damage, plus 3 (1d4) poison damage.

Claw: Melee Weapon Attack:  +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage.

Reactions

Retaliatory Strike: Can make a single claw attack against an enemy who hit the zergling with a melee attack.

RomanCath

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