Armor Class
16
Natural Armor
Hit Points
16
(3d6 + 6)
Speed
15 ft., walk 30 ft.
STR
12
(+1)
DEX
16
(+3)
CON
14
(+2)
INT
8
(-1)
WIS
13
(+1)
CHA
15
(+2)
Saving Throws
DEX +5, CON +4, CHA +4
Skills
Acrobatics +5, Athletics +3, Perception +3, Survival +3
Damage Vulnerabilities
Fire
Damage Resistances
Cold, Psychic
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened
Senses
Darkvision 120 ft range, Tremorsense Can sense enemy movement, while burrowed. 30 ft, Passive Perception 11
Languages
Abyssal Understands, Does not speak Understands Abyssal
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Swarm Fighting Style. Increases damage by 1 for each nearby "Zerg" withing 15ft (to a max of +5).
Long Distance Jumper. Can leap over objects of 15 ft or lower if had a 10 ft run before the jump. Advantage on Athletic Checks.
One-Minded: Advantage on Wisdom Saving Throws.
Actions
Multi-Attack: Can make either 2 claw attacks or 1 claw attack and a bite attack.
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 1) piercing damage, plus 3 (1d4) poison damage.
Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage.
Reactions
Retaliatory Strike: Can make a single claw attack against an enemy who hit the zergling with a melee attack.
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