Medium Humanoid (Human)
Armor Class 16
Hit Points 90 (1d4 + 88)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
13 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws INT +4, CHA +7
Skills Deception +8, Sleight of Hand +8, Stealth +12
Senses Passive Perception 15
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. Uses Charisma. Spell save DC 16. Spell attack modifier +8

Vengeful Magic. At the start of each of his turns, Adonis chooses a creature to be his prey. Adonis gains Sneak Attack on the target and additional bonuses from his abilities. Adonis cannot choose a new prey until his previous prey is defeated.

Actions

Psychic Blade. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 1 (1d6 + 6) psychic damage, plus 4d6 psychic damage if Sneak Attack would trigger.

Thrown Psychic Blade. Ranged Weapon Attack: +10 to hit, range 60 ft., one target. it: 1 (1d6 + 6) psychic damage, plus 4d6 psychic damage if Sneak Attack is available.

Dagger Swarm (Once per battle). Adonis summons a cloud of daggers around himself that lasts for 1 minute with concentration. Any creatures who start their turn in the cloud or enter it for the first time take 4d4 slashing damage.

Paralyze Prey (Once per battle). Adonis's prey, if humanoid, must make a DC 16 Wisdom saving throw or become paralyzed for 1 minute. It may make this saving throw again at the end of each of its turns.

Invisibility (Once per battle). Up to two creatures Adonis touches become invisible.

Bonus Actions

Cunning Action. Rogue shit.

Misty Step. Adonis teleports up to 30 feet, or 60 feet if chasing his prey.

Psychic Blade Attack. Adonis uses one of his psychic blade attacks.

Reactions

Uncanny Dodge. Halve incoming damage.

Alphonz

Comments

Posts Quoted:
Reply
Clear All Quotes