Big Fella. Advantage on checks to grapple or avoid being grappled and can make one attack against each creature that is currently grappled by him on his turn without using an action.
Get em'. Vilex attempts to grapple all creatures within 15 ft of him.
Bash. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 44 (6d12 + 8) [Bludgeoning] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A massive multiarmed red devil known for defending the gates of hell.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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