Large Construct, Neutral
Armor Class 18 (natural armor)
Hit Points 236 (13d20 + 55)
Speed 40 ft.
STR
24 (+7)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws STR +12, CON +8, CHA +6
Skills Stealth +7, Survival +6
Damage Vulnerabilities Fire
Damage Immunities Cold, Poison
Senses Darkvision 60 ft., Passive Perception 16
Languages Aquan, Common, Sylvan
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Unusual Nature. The Snowman doesn’t require air, food, drink, or sleep.

False Appearance. While motionless, the Snowman appears to be a normal Snowman and gains advantage on stealth and deception rolls. 

Actions

Multiattack: The Snowman makes two attacks each turn, and takes a legendary action once per round if able. 

Claws. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 8) slashing damage plus 8 (2d8 + 6) cold damage.

Snowball. Ranged Weapon Attack: +14 to hit, range 15/90 ft., one target. Hit: 17 (4d6 + 8) bludgeoning damage plus 8 (2d8 + 6) cold damage.

Stuffing. The Snowman stuffs snow into itself and regains 2d12 + 8 hit points. Roll a d8; on a 1 or 2, the Snowman runs out of stuffing and must spend 8 hours foraging for more before it can use this action again.

Bonus Actions

Unsettling Presence (Recharge 6). The Snowman targets one creature it can see within 15 feet of it. The target must succeed on a DC 18 Wisdom saving throw or be magically frightened until the end of its next turn.

Legendary Actions

Breath Weapon (Recharge 5–6). The Abominable Snowman exhales a blast of energy in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw. On a failed save, the creature takes 22 (4d12 + 6) cold damage. On a successful save, the creature takes half as much damage.

Animate Golem (2 Actions): On round 3, the Abominable Snowman animates a nearby Icite Golem. 

Description

The snowman is 8 -12 feet tall. Created by Krampus using a tormented giant's soul he found in Gehenna, it ran away from home so that it wouldn’t have to perform evil tasks for him.

Habitat: Arctic

D_M_Baelfire

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