Large Fiend (Demon), Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 154 (28d8 + 28)
Speed 5 ft., fly 30 ft.
STR
16 (+3)
DEX
21 (+5)
CON
15 (+2)
INT
20 (+5)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws DEX +9, WIS +7
Skills Perception +7, Stealth +9
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 17
Languages Abyssal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Incorporeal Movement. The viterminus can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Magic Resistance. The viterminus has advantage on saving throws against spells and other magical effects.

Shadow Stealth. While in dim light or darkness, the viterminus can become invisible

Unusual Nature. The viterminus doesn’t require sleep.

Actions

Multiattack. The viterminus takes the abyssal screech if it is able and then makes two grasping claw or life drain attacks.

Grasping Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 5) slashing damage and 10 (3d6) necrotic damage. If the target is a medium sized creature or smaller, they are grappled (escape DC 15). The viterminus can only have two creatures grappled at a time.

Life Drain. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target that the viterminus has grappled. Hit: 18 (4d8) necrotic damage and the target has their maximum hit points decreased by half the damage dealt. The viterminus also regains hit points equal to half the damage dealt.

Abyssal Screech (1/day). The viterminus lets out a horrific screech, causing every creature of its choice within 30 ft. to take 14 (4d6) psychic damage and make a DC 16 wisdom saving throw or be frightened for 1 minute. Creatures can attempt this saving throw again at the end of each of their turns.

Spellcasting. The viterminus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16, +8 to hit with spell attacks):

At Will: Chaos Bolt, Misty Step

3/day: Fear, Phantasmal Killer, Silence

1/day: Mental Prison

Previous Versions

Name Date Modified Views Adds Version Actions
12/24/2024 7:37:25 AM
10
2
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Monster Tags: Demon

ratzzz

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