Tiny Fiend (Demon), Chaotic Evil
Armor Class 11
Hit Points 12 (2d8 + 2)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 10
Languages understands Abyssal but can’t speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Death Burst. When the Abyssal Wisp dies, it explodes in a burst of flame. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 5 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) piercing damage plus 2 (1d4) fire damage. 

Description

Abyssal Wisps are formed from souls that have been damaged in some way. While a whole soul, doomed to the Abyss, is known as a manes, souls that have been fragmented in some way become Wisps. Frequently, the shards of a torn soul will wander together, meaning Wisps are commonly encountered in groups of 4 to 6.

Previous Versions

Name Date Modified Views Adds Version Actions
10/13/2019 10:00:54 PM
48
3
1
Coming Soon
Alastir

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