Armor Class
11
Hit Points
12
(2d8 + 2)
Speed
30 ft.
STR
8
(-1)
DEX
12
(+1)
CON
12
(+1)
INT
7
(-2)
WIS
10
(+0)
CHA
10
(+0)
Damage Resistances
Cold, Fire, Lightning
Damage Immunities
Poison
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Passive Perception 10
Languages
understands Abyssal but can’t speak
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Death Burst. When the Abyssal Wisp dies, it explodes in a burst of flame. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 5 (1d8) fire damage on a failed save, or half as much damage on a successful one.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) piercing damage plus 2 (1d4) fire damage.
Description
Abyssal Wisps are formed from souls that have been damaged in some way. While a whole soul, doomed to the Abyss, is known as a manes, souls that have been fragmented in some way become Wisps. Frequently, the shards of a torn soul will wander together, meaning Wisps are commonly encountered in groups of 4 to 6.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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10/13/2019 10:00:54 PM
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48
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3
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1
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Coming Soon
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