Angelic Weapons. The leonal's weapon attacks are magical. When the leonal hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
Innate Spellcasting. The leonal's spellcasting ability is Charisma (spell save DC 15). The leonal can innately cast the following spells, requiring no material components:
At will: detect thoughts, speak with animals
1/day each: hold monster, magic circle, wall of force
Keen Smell. The leonal has advantage on Wisdom (Perception) checks that rely on smell.
Magic Resistance. The leonal has advantage on saving throws against spells and other magical effects.
Pack Tactics. The leonal has advantage on an attack roll against a creature if at least one of the leonal's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce. If the leonal moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the leonal can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the leonal can long jump up to 25 feet.
Multiattack. The leonal makes two claw attacks and one bite attack.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 9 (2d8) radiant damage. If the target is Medium or smaller, the target must succeed on a DC 17 Strength saving throw or be grappled. Until this grapple ends, the target is restrained, and the leonal can’t bite another target.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 9 (2d8) radiant damage.
Healing Touch (3/day). The leonal touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Roar (Recharge 6). The leonal emits a roar in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 33 (6d10) thunder damage and is deafened and frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't deafened or frightened.
Description
One of the most powerful guardinal forms, a leonal is every bit as regal as a lion of the Material Plane. As a foe, it can be just as terrifying, bellowing mighty roars and slashing with razor-sharp claws.
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