Huge Monstrosity (Demon), Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 40 (4d8 + 5)
Speed 45 ft., fly 45 ft.
STR
18 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Blinded, Poisoned
Senses Darkvision Has Darkvision up to 40 feet from it's location, Passive Perception 9
Languages Abyssal Can understand, not speak. Understands Abyssal and Infernal but can’t speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3

Awkward Flier. The abyssal untitled Goose falls at the end of a turn if it’s airborne and fails a Dex Check (15) and the only thing holding it aloft is its flying speed.

Actions

Multiattack. The abyssal Goose makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 4 (2d4 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 5 (2d6 + 4) slashing damage.

Fire Breath: AoE Attack: +6 to hit, reach 20 ft. up to six targets. Hit: 6 (2D8 + 6) fire damage. 

Sonic Honk: Cone Attack: +4 to hit, reach 20 ft. up to four targets. Hit: 8 (2D8 + 4) psychic damage. If hit, target is incapacitated for one round. If Goose crits, then target is incapacitated for up to three rounds of combat. Target can make a CON save throw (16)

Reactions

Goose will focus on NPC or PC that attacks them directly for 1-3 turns of combat. If NPC or PC attacks a clutch of eggs, or goslings; Goose will be open to attacks of opportunity as it focuses attacks and attention on attacking NPC or PC. 

Legendary Actions

Goose rears back it's head, opens its vile maw and either spews fire  up and outward in a rain, or may aim at a NPC or PC attacking it directly. 

Lair and Lair Actions

Abyssal Untitled Goose resides in a hall of Fort Knucklebone. It guards one of the few ways back to the mortal realm out of Avernus. It's usually guarding a clutch of eggs that will allow more Abyssal Geese to be bred as guardians of these portals. It has taken over a grand ballroom for it's lair in the Fort.

The portal looks like a mirror, a giant, gilt adorned mirror that seems to pulse red, black and grey. Calling to anyone with a desire to return to the world of the living; or any unfortunate soul that has been cast into Avernus while still mortal. Guarding that portal and any unhatched Abyssal goslings are it's reason for existence. 

The Fort Knucklebone lair is full of cast off feathers, down from goslings, dust and ash. The Goose has a fan of fiery tail feathers, more like a Phoenix but the goose and it's wee terrors are usually not burned by it, the flame if a mortal were to get near it would feel cold, but to those newly arrived, it burns hot as eternal torment.

Previous Versions

Name Date Modified Views Adds Version Actions
10/14/2019 11:06:15 PM
33
3
1.5
Coming Soon

Monster Tags: abberation

Environment: Grassland

cypheroftyr

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