Large Elemental, Lawful Evil
Armor Class 19 (efreeti chainmail)
Hit Points 324 (24d10 + 192)
Speed 40 ft., fly 60 ft.
STR
24 (+7)
DEX
14 (+2)
CON
26 (+8)
INT
21 (+5)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws INT +11, WIS +9, CHA +10
Skills Deception +16
Damage Immunities Fire
Senses Darkvision 120 ft., Passive Perception 13
Languages Ignan
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Elemental Demise. If the vizier dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

Legendary Resistance (3/Day). If the vizier fails a saving throw, it can choose to succeed instead.
Magic Resistance. The vizier has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. Vizier ah'Muad's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can cast the following spells, requiring no material components:
Actions
Multiattack. Vizier ah'Muad makes two Scimitar attacks or makes two Hurl Flame attacks.
Scimitar. Melee Attack Roll: +13 to hit, reach 5 ft., one target. Hit: 17 (3d6+7) slashing damage plus 10 (3d6) fire damage.
Hurl Flame. Ranged Attack Roll: +10 to hit, range 120/120 ft., one target. Hit: 21 (6d6) fire damage.
Legendary Actions
Vizier ah'Muad can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Vizier ah'Muad regains spent legendary actions at the start of its turn.
Hurl Flame. Vizier ah'Muad makes a Hurl Flame attack.
Flame Walk. Vizier ah'Muad flies up to half his speed without provoking attacks of opportunity, or flies his full speed and does provoke attacks of opportunity.
Use Magic. Vizier ah'Muad casts any spell available through innate spellcasting.

Monster Tags: Genie

Habitat: Desert

GideonUK

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