Large Undead, Neutral Evil
Armor Class 15 natural armor
Hit Points 254 (40d10 + 45)
Speed 30 ft., fly 60 ft.
STR
19 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +1
Skills Perception +3
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 8
Languages Common can understand but not speak, Draconic Can understand but not speak common, draconic. can understand but not speak.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Undead fortitude. If damage reduces the zombie to 0 hit
points, it must make a Constitution saving throw with a DC
of 5 +the damage taken, unless the damage is radiant or
from a critical hit. On a success, the zombie drops to 1 hit
point instead.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10ft., one target.
Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

 

Acid breath (1 use only): The zombie dragon exhales the acid stored in his body when it was alive, in a 30-foot line that is 5 feet wide. Each creature in that line
must make a DC 14 Dexterity saving throw, taking 49 (11d8)
acid damage on a failed save, or half as much damage on a
successful one. This last, violent breath, spits the acid storage sacs out of it's body, which falls to the ground, opening and forming a 25ft pool of acid around the dragon. The decomposing body is unable to produce any more natural acid. This is an oneshot attack.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The zombie dragon is a young black dragon that, after being killed, was resurrected by a modified version of Animate Dead. Unlike the ritual performed by the Cult of the Dragon, which generates dracolitchs, the spell used on this creature transformed it into a zombie controlled by the necromancer.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Thurk_goatrider

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