Unstable Explosion. When the Volatile Host reaches 0 hitpoints it bursts and explodes in a shower of acidic poison. Each Creature within 10 feet must make a DC 14 Dexterity Saving Throw or take 23 (3d6+5) Poison and 23 (3d6+5) Acid Damage, taking half as much on a successful Saving throw. Creatures grappled by the Volatile Host have disadvantage on the Saving throw. The Volatile Host is destroyed in the process
Induce Explosion (Recharge 5-6). The Volatile Host triggers it's Unstable Explosion trait, even if it has not reached 0 hitpoints. This Action does not start charged.
"Free Hugs". Melee Weapon Attack: +5 to hit, reach 5., 1 target. Hit: 4 (1d4 + 1) bludgeoning Damage and the target must make a DC 12 Athletics or Acrobatic Check or be grappled by the Volatile Host.
Description
Volatile Hosts are at the final stages of slug infestation, their bodies grotesquely bloated with corrosive and toxic fluids. The parasites push the host to act as a living bomb, driven by a single goal: to embrace and destroy anything uninfected. Their reckless abandon and unstable state make them an extreme threat, forcing adventurers to keep their distance or risk catastrophic damage.







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