Medium Or Small Monstrosity, Chaotic Evil
Armor Class 11 Natural Armor
Hit Points 18 (4d6)
Speed 20 ft.
STR
11 (+0)
DEX
6 (-2)
CON
12 (+1)
INT
6 (-2)
WIS
6 (-2)
CHA
7 (-2)
Saving Throws STR +2, CON +3
Skills Intimidation +8
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages Common Speaks gibberish but understands common Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Alcohol Explosion: Upon death, Keg Mimic explodes with whatever liquid is inside.  Everyone within a 10ft radius must make a DC 10 Dexterity saving throw or be covered with the liquid.  No other effects happen

False Appearance. While the keg mimic remains motionless, it is indistinguishable from an ordinary keg or barrel.

Actions

Keg Punch: Melee Fist Attack: +1 to hit, reach 5ft, 1 target. Hit: 1 (1d4 +1) [bludgeoning damage]

Action Ale Belch: Keg Mimic spews toxic ale (or other liquid) ranged attack +4 to hit, range 5ft/30ft, 1 target.  Hit: 1 (1d6 +1) [poison damage] 

Mud Breath (Recharge 6). The Keg Mimic belches viscid Ale onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Keg Mimics are slow and clumsy mimics of regular kegs or barrels.  They manifest in small packs of 2 to 5 normally and appear mainly in bars or taverns.  They become hostile towards people who try to open them or pour liquids from them.

Habitat: Urban

Fistacade

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