Medium Humanoid (Half-Elf), Neutral Good
Armor Class 15 Leather
Hit Points 65 (10d8 + 20)
Speed 30 ft., swim 30 ft., climb 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +6, INT +5
Skills Arcana +6, History +6
Damage Resistances Poison
Senses Passive Perception 11
Languages Aquan, Common, Draconic, Dwarvish, Elvish, Giant, Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition.

Arcane Strike (1/Turn). When Yur’lek hits with a melee weapon attack, he can deal an additional 5 (1d10) force damage to the target.

Aquatic Adaptation. Yur’lek can breathe air and water and has a swim speed equal to his walking speed.

Spider Climb. You have a climb speed equal to your speed and can move up, down, and across vertical surfaces and along ceilings, while leaving your hands free.

Spider Walk. You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain.

 

Actions

Multiattack. Yur’lek makes two Dragon Slayer Shortsword attacks. He may substitute one attack for a use of spellcasting (cantrips only).

Dragon Slayer Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 8 (1d6 + 4) piercing damage, plus 5 (1d10) force damage if Arcane Strike is used. Against dragons, it deals an additional 10 (3d6) piercing damage.

Web (Cloak of Arachnida, 1/Day). Yur’lek casts Web (DC 13), doubling its area to a 40 ft cube.

Spellcasting. Yur’lek is a 6th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following spells prepared:

Cantrips (at will):
Blade Ward, Booming Blade, Minor Illusion, Shape Water, True Strike

1st level (4 slots):
Mage Armor, Shield, Fog Cloud, Create or Destroy Water

2nd level (3 slots):
Mirror Image, Misty Step, Invisibility

3rd level (3 slots):
Counterspell, Tidal Wave, Wall of Water

Bonus Actions

Bladesong (2/Day). Yur’lek enters a magical rhythm of defense and agility, lasting for 1 minute. While bladesinging, he gains the following benefits:

  • +3 to AC 
  • His walking, climbing, and swim speeds increase by 10 feet.
  • He has advantage on Dexterity (Acrobatics) checks.
  • He adds his Intelligence modifier (+3) to Constitution saving throws to maintain concentration on spells.
Reactions

Ring of Amity. Yur’lek has bonded with an ally. Once per day, when the bonded ally hits with an attack, Yur’lek can use his reaction to turn it into a critical hit.

Venomlust

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