Medium Undead, Neutral Evil
Armor Class 12 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 0 ft., swim 30 ft.
STR
14 (+2)
DEX
7 (-2)
CON
15 (+2)
INT
1 (-5)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws WIS +1
Skills Perception +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 9
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.

Undead Nature. A zombie doesn't require air, food, drink, or sleep.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long.

Monster Tags: Misc Creature

Habitat: Underwater

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