AC
12
Initiative
+2 (12)
HP
49
(11d8)
Speed
30 ft., climb 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 14 | +2 | +2 |
DEX | 14 | +2 | +2 |
CON | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 5 | -3 | -3 |
WIS | 10 | +0 | +0 |
CHA | 4 | -3 | -3 |
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Senses
Blindsight 30 ft., Passive Perception 10
Languages
Understands Common but can’t speak
CR
3 (XP 700; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.
This thing one-shotted my Level 3 Wizard
Wouldn't it be easier and better to make half as many zombies? As far as I know, you would just us the same spell.
Condition immunities for swarms makes sense, but shouldn't an Undead swarm be vulnerable to a cleric's Turn Undead feature? They are not immune to the Frightened and Incapacitated effects of Turn Undead, which seems accidental. I can't imagine a cleric finding it impossible to censure a bunch of crawling hands.
I love this artwork. Its so spooky.
Statwise i am happy with the swarm. Will definetly use it in my horror campaign.
As with the giant rat Art, wouldn't want to be in that situation
this should be CR 4