AC
12
Initiative
+1 (11)
HP
11
(2d8 + 2)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Gear
Leather Armor, Light Crossbow, Scimitar
Senses
Passive Perception 10
Languages
Common, Thieves' Cant
CR
1/8 (XP 25; PB +2)
Actions
Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.







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Posted Feb 15, 2025The average Joe
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Posted Mar 20, 2025Perhaps a Tom or a Jake?
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Posted Apr 4, 2025BANDITOOOOOOOOOO
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Posted Apr 11, 2025Hey, we got an artwork. Its oki no changes at all good old solid bandit
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Posted Aug 5, 2025Not entirely true.
Apparently, now all bandits learn the secret language of thieves, assassins, and pickpockets.