AC
17
Initiative
-1 (9)
HP
147
(14d10 + 70)
Speed
30 ft., burrow 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 20 | +5 | +5 |
DEX | 8 | -1 | -1 |
CON | 20 | +5 | +5 |
Mod | Save | ||
---|---|---|---|
INT | 5 | -3 | -3 |
WIS | 10 | +0 | +0 |
CHA | 5 | -3 | -3 |
Vulnerabilities
Thunder
Immunities
Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages
Primordial (Terran)
CR
5 (XP 1,800; PB +3)
Traits
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.
Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.
Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
the loss of bps resistance is brutal given they kept their vulnerability to thunder
What Skill gives one knowledge about Elementals, as well as other creatures??
Tasha's Cauldron has info about this, Arcana for elementals
In my opinion the earth elemental has by far the biggest glow up in terms of design, from any creature in the 2024 monster manual.
One of the best artworks compared to the old one!
Got 21 hp more now and thats it. Oh and they added a range attack which is nice.