AC
14
Initiative
+3 (13)
HP
68
(8d10 + 24)
Speed
30 ft., fly 50 ft.
Mod | Save | ||
---|---|---|---|
STR | 17 | +3 | +3 |
DEX | 16 | +3 | +3 |
CON | 17 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 7 | -2 | -2 |
WIS | 12 | +1 | +1 |
CHA | 8 | -1 | -1 |
Actions
Multiattack. The manticore makes three attacks, using Rend or Tail Spike in any combination.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Tail Spike. Ranged Attack Roll: +5, range 100/200 ft. Hit: 7 (1d8 + 3) Piercing damage.
So they never run out of tail spikes, then? Just shoot forever?
Thank Pelor I don't have to track its tail spikes regrowth anymore. What did it matter that it had specifically 24 tail spikes on a given day? That's 8 rounds of combat with 3 attacks each. This thing will live for like, 2-4 rounds. Just say it regrows it immediately - much cooler that way anyway
This is not what I thought of when I hear the word Manticore. That is straight up freaky. Kill it with fireball.
Lost the Tail Spike Regrowth trait, which doesn't make sense. It makes sense that they have a limited number of tail spikes, so why remove it?
Used to have a Bite attack that dealt 7(1d8+3) piercing and a Claw that dealt 6(1d6+3) slashing. Now has a Rend that deals 7(1d8+3) slashing. Tail spike is unchanged.
Not much going for this freaky Manticore.
Fusion time! I'd like the Tail Spike Regrowth back. It makes biological sense!
"biological sense!" NO, science has no place in a fantasy game. In this sense, the GM has all the say in how this works. The "Rend" attack can be anything the GM decides, a bite, claw or tail. Players that comment on GM stuff should at least run a game first. If you don't then you simply don't get it.
You can add spike re-growth if you want it but without it, you'll probably get the same amount of rounds with it cause the average combat never goes past 3 rounds.