AC
14
Initiative
+3 (13)
HP
68
(8d10 + 24)
Speed
30 ft., fly 50 ft.
Mod | Save | ||
---|---|---|---|
STR | 17 | +3 | +3 |
DEX | 16 | +3 | +3 |
CON | 17 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 7 | -2 | -2 |
WIS | 12 | +1 | +1 |
CHA | 8 | -1 | -1 |
Actions
Multiattack. The manticore makes three attacks, using Rend or Tail Spike in any combination.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Tail Spike. Ranged Attack Roll: +5, range 100/200 ft. Hit: 7 (1d8 + 3) Piercing damage.
So they never run out of tail spikes, then? Just shoot forever?
Thank Pelor I don't have to track its tail spikes regrowth anymore. What did it matter that it had specifically 24 tail spikes on a given day? That's 8 rounds of combat with 3 attacks each. This thing will live for like, 2-4 rounds. Just say it regrows it immediately - much cooler that way anyway
This is not what I thought of when I hear the word Manticore. That is straight up freaky. Kill it with fireball.
Lost the Tail Spike Regrowth trait, which doesn't make sense. It makes sense that they have a limited number of tail spikes, so why remove it?
Used to have a Bite attack that dealt 7(1d8+3) piercing and a Claw that dealt 6(1d6+3) slashing. Now has a Rend that deals 7(1d8+3) slashing. Tail spike is unchanged.
Not much going for this freaky Manticore.
Fusion time! I'd like the Tail Spike Regrowth back. It makes biological sense!