Medium Or Small Humanoid, Neutral
AC 15    Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 12 +1 +1
CON 11 +0 +0
Mod Save
INT 12 +1 +1
WIS 14 +2 +2
CHA 16 +3 +3
Skills Deception +5, Insight +4, Persuasion +5
Senses Passive Perception 12
Languages Common plus two other languages
CR 1/8 (XP 25; PB +2)
Actions

Rapier. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.

Reactions

Parry. Trigger: The noble is hit by a melee attack roll while holding a weapon. Response: The noble adds 2 to its AC against that attack, possibly causing it to miss.

Description

A noble’s social advantages typically grant the noble access to greater education and training than most common folk, while nobles’ experience with business or politics makes many adept negotiators.


Nobles

Nobles encompass a variety of people with social influence. They might be rulers, wealthy merchants, callous bureaucrats, or the idle elite.

Habitat: Any

Treasure:  Individual

Monster Manual (2024), pg. 227

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