AC
15
Initiative
+1 (11)
HP
9
(2d8)
Speed
30 ft.
Mod | Save | ||
---|---|---|---|
STR | 11 | +0 | +0 |
DEX | 12 | +1 | +1 |
CON | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 12 | +1 | +1 |
WIS | 14 | +2 | +2 |
CHA | 16 | +3 | +3 |
Skills
Deception +5, Insight +4, Persuasion +5
Gear
Breastplate, Rapier
Senses
Passive Perception 12
Languages
Common plus two other languages
CR
1/8 (XP 25; PB +2)
Actions
Rapier. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.
Reactions
Parry. Trigger: The noble is hit by a melee attack roll while holding a weapon. Response: The noble adds 2 to its AC against that attack, possibly causing it to miss.
Description
A noble’s social advantages typically grant the noble access to greater education and training than most common folk, while nobles’ experience with business or politics makes many adept negotiators.
Nobles
Nobles encompass a variety of people with social influence. They might be rulers, wealthy merchants, callous bureaucrats, or the idle elite.
What a distinguished individual!