Mod | Save | ||
---|---|---|---|
STR | 14 | +2 | +2 |
DEX | 17 | +3 | +3 |
CON | 18 | +4 | +4 |
Mod | Save | ||
---|---|---|---|
INT | 13 | +1 | +1 |
WIS | 16 | +3 | +3 |
CHA | 20 | +5 | +5 |
Greater Magic Resistance. The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa’s permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.
Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Multiattack. The rakshasa makes three Cursed Touch attacks.
Cursed Touch. Melee Attack Roll: +10, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.
Baleful Command (Recharge 5–6). Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa’s next turn.
Spellcasting. The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion
1/Day Each: Fly, Invisibility, Major Image, Plane Shift
Are you talking about Eldritch Blast? Eldritch Blast is indeed a spell... it is a cantrip. It is found in the spells category, requires a "ranged spell attack" and does have components (V, S). "The spell creates more than one beam when you reach higher levels..." etc. etc. etc.
I just made this comment about the Beholder... I recall them being more intelligent. Part of a master of manipulation's ability is not only Charisma, but a high intelligence as well.
Rakshasa could revive in the Nine Hells in 2014 too. It was just in the flavour text rather than the stat block.
It's an overall improvement, making them auto succeed instead of straight up immune is better, but it's still such a "f you" to spellcasters that it pretty much isn't playable. and changing it to all spells is just weird - "oh, a 9th level Blade of Disaster or Imprisonment? nah, I'm built different". I get wanting to give them something beside a simple damage attack, but why do you have to give everything AoE's? they're already supposed to be master manipulators that never fight alone, why not choose to reflect that in their abilities.
also, ik this is nitpicking, but the old vulnerability (to Good aligned characters) made for cool roleplay and meaningful lore, while the new one is a niche "oh no! you've read my statblock!" weakness that just doesn't make sense when you actually think about it.
This actual real world lore of Rakshasa is that one was slain by the hero using a crossbow that was somehow blessed I believe with holy water. So like the vampire dnd has taken in the real world story of it. Back in 3rd a rakshasa could be one shot if shot by a blessed crossbow bolt. So I think this more lines up with the actual lore.
I will say three words
Power Word Kill
A lich could fifth-level fireball it to death