AC
13
Initiative
+3 (13)
HP
28
(8d8 - 8)
Speed
5 ft., swim 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 13 | +1 | +1 |
DEX | 16 | +3 | +3 |
CON | 9 | -1 | -1 |
Mod | Save | ||
---|---|---|---|
INT | 1 | -5 | -5 |
WIS | 7 | -2 | -2 |
CHA | 2 | -4 | -4 |
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
--
CR
1 (XP 200; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny piranha. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Water Breathing. The swarm can breathe only underwater.
the attack roll is not a button in encounters/maps
They gained 5ft land movement speed. For an aquatic creature, these relentless redbellies will flop on land slowly towards you until one of you dies, likely the piranhas. They lost a lot of damage, going from 14(4d6) piercing to 8(2d4+3) piercing. I like that they included the dexterity score in the damage, but looking at this makes me less afraid of using redbellies in a campaign. I think I'll stick with the old one's attacks, but I'll take the comedic 5ft. land speed from this guy.