Medium Monstrosity
AC 16 Natural Armor    Initiative +1 (11)
HP 67 (9d8 + 27)
Speed 30 ft., climb 30 ft.
Mod Save
STR 16 +3 +3
DEX 13 +1 +1
CON 16 +3 +3
Mod Save
INT 6 -2 -2
WIS 6 -2 -2
CHA 6 -2 -2
Skills Athletics +5, Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages --
CR 2 (XP 450; PB +2)
Traits

Great Heights. When the acorn crab falls from a height of 10 feet or higher, it can make a Slam attack at the end of the fall. When it does so, it takes no falling damage.

Actions

Multiattack. The acorn crab makes two Pinch attacks.

Pinch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, plus an extra 3 (1d6) damage for every 10 feet the acorn crab fell before the attack.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Although their name implies a small, nut-sized creature, acorn crabs are enormous land crabs that have a penchant for climbing into trees and dining on acorns. They are territorial and will defend their trees, sometimes falling from great heights and using their shells as battering rams to smash interlopers far below.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

hmingioni

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