| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 13 | +1 | +1 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | -3 | -3 |
| WIS | 7 | -2 | -2 |
| CHA | 8 | -1 | -1 |
Darkvision. The troll has perfect sight within the caves of its lair.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes magic or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Troll math. Trolls are not known for their intellect. If the hit die rolls double digits, troll roll big number and passes any AC check as well as saving throw.
Multiattack. The troll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Description
Rock trolls take on the colour of their natural habitat usually resulting in grey/blue rock occasionally including some crystallised materials like salt rock.
Trolls mostly feed on anything they can find near their lair like mushroom and fruit with the occasional feast of whatever protein wonders within their proximity.






