| Mod | Save | ||
|---|---|---|---|
| STR | 28 | +9 | +9 |
| DEX | 30 | +10 | +19 |
| CON | 30 | +10 | +19 |
| Mod | Save | ||
|---|---|---|---|
| INT | 29 | +9 | +18 |
| WIS | 27 | +8 | +17 |
| CHA | 26 | +8 | +17 |
precance of the inefeble. if you would start your turn with in 175 ft of visage you take 3d6 pshicic damage as your brain atemts to comprehend the inefable.
force of the incomprihenceble. visage takes two actions 7 reactions and five bonus actions.
the inefable tuch. if visage would tuch you, you must make a dc 27 wis save or take 4d10+7 psycic damage. a single creture can only be afected by tis abilyty once a round.
legendary resistance. (7/7) seven times a day if visage whould fail a saving trow he may choose to suced instead
gaze that witch never should be observed. visage dawns a pale white mask foucusing on it in the way call of oblivion forces makes you look att whats behind it. when gazing whats behind his mask you must make a dc 38 cha save if you fai the save by 4 or more you die and can not be resurected if you fail by 3 or less you get 3 levels of exhostion is reducet to zero hit points and stable ased you cant be healed by magic for the next 30 minutes and you lose all memory of what hides behind the mask. if you suced you are stuned for the next round and take 7d10 psycic damage and retain no memeory of what hides behind that mask. visage choses to dawn the mask and wodnt remove it for a longer time even if his life hangs on the line visage may remove the mask as an action if he dose he takes 13d12psicic damage.
multi attack. visage makes two attacks as one action
visage of the inefeble. Melee Weapon Attack: +23 to hit, reach 5 ft., 1 target. Hit: 61 (6d12 + 22) [force] damage.
ridle of exsistance. Ranged Weapon Attack: +13 to hit, range 400 ft., 5 difrent targets. Hit: 20 (2d10 + 10) [psycic damage] damage.
slash of the unfatomle. malee weapon attack +20 to hit range 15 ft 1 target
riple of unexsistance. visage may recreate any spells efect of 7 level or lower visage may only recreate the same spells effect with this once a day. you can use this action once each turn
call of oblivion. recharge 5-6 as a bunus action visage may becon somone. when he dose they make a cha save dc 28 if faild thay are forced to use their entire turn to move towards him by the fastest way posible if a beconed creture starts its turn within 15 ft of visage thay must make a cha save dc 28 if they sucsed they must make a str save dc 25 and a dex save 25 if all are suceded two turns in a row they break out in they fail tha cha save they are subjected to visage (gaze that witch never should be observed) trait
blind exsistance. recharge 3-6. visage forces you to make a wis save dc 21 if you fail you are blinded and defend for a minute you gain 20 ft blind shigt for that minute
tear in reality. recharge 5-6. visage exherts the full force of the inefeble breaking reality causing two 75ft long 10 ft wide lines capable of curving. any creture inside of thes tears takes 12d10psycic damage.
mesmerising vison. visage targets a creture inside of 100 ft to get a vison of the in comprihenceble they make a dc 25 cha save or be affected by cosmic blis protecting visage whith thear life visage can only have one creture afected by this att a time
blind echos a blind echo of the incomprehenceble is heard? any one inside of 70 ft must make a dc 19 int save or take 6d12 force damage. can only be used once every other turn
that wich never exsited thus never was cast. twise a round visage may counter a spell my momentarely making it so that that spell never exsisted fiseling the spell if a spell is counterd this way the caster may instead cast a difrent spell of 4level or lower both spelslots are expended unles the origenal spel slot was of ninth level in wich case you keep the spell slot of ninth level.
to oblivion and back. if some one whould miss visage with an attack that creture must make a dc 27 cha save if thay fail they spend what seams like an eterneti and takes 20 damage after that their tun ends if thay sucsed visage takes 20 damage and losess his resistance for the rest of the round and cant use this feture again until his next turn
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Actions.visage takes a mythic action when certain condisons are meet
unexplaneble continude existance. if visage whould drop to zero hit point or less for the firs time in four hours he regains all his hit points and if visage whould deal damage he deals that damage plus 2d10 force, visage gains an adisonal action, and whenever he deals damage he heals half of 2d10 he can only heal this way twice a round.
ramage of that wich could not be.when visage's hit pints are reducet to 387 his ramage trigers dubeling the area and damage of his precance of the inefeble. trait.
Description
Enter a general description for your monster here.
Lair and Lair Actions
visage is a wanderer he counts his lair as if visage stays in a 7 mile area for a week it becomes his lair
Lair Actions
On initiative count 27 (losing initiative ties), [visage] takes a lair action to cause one of the following effects; visage can’t use the same effect two rounds in a row:
- racharge 4-6. visage imposes imposebility making it so that up to 7 cretures of his choies as disadvantage on the next 6 d20 rolls and up two 3 cretures has advantage on their next 3 d20 rolls.
- recharge 5-6.vvisage imposes incomprehendeble chaos chosing four 4level or lover spels and asings each of them a number can be the same betwen 1-6 then each of up to 4 cretures rolls 3d6 and casts each spell wich curesponds with the numers they roll on them self if the same number is roled more then once all spels koresponding to that numer is cast again on your self.
- recharge 5-6. visage atempts to bind smomeone to the inefeble thay make a dc20 cha save if they faill they become petrifide once during the end of their turn they may atemt to escape dc22cha save.
- visage draws un forces outside of your understanding visage regains 3d20hp and gain 4d10+12temp hp.
- visage rearanges exsistance in an unfatholy way he may make an up to 700 feat areasift into wals platforms even levitate.
- visages breaks gravity cusing all exept him to move att a fly speed of 5ft
regonal effects.
all ground within a 17 mile area of visage's lair become para doxicall evary 100 ft you move you must make a wis save dc 20 or you roll a d100 1-9 you apear back att the beginig of this area walking out of it to notice this you must suced a dc 25 preception roll 10-30you become traped 100 miles under ground in a extra dimensonal chamber 31-46 your vison twists making you think your alies are monsters for the next 7 minutes.47-83 your walk has lead you outside of all the planes with no way back exept the gate spell each round you stay here you take 7d10 force damage 84-97 you are now on the suface of the sun 98-100 you apear next to visage him geting a suprise round.







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