Medium Fiend (Demon), Chaotic Evil
AC 17 Chain shirt, shield    Initiative +3 (13)
HP 68 (8d10 + 24)
Speed 35 ft., climb 20 ft.
Mod Save
STR 18 +4 +6
DEX 16 +3 +3
CON 18 +4 +6
Mod Save
INT 12 +1 +1
WIS 14 +2 +2
CHA 12 +1 +1
Skills Perception +4, Stealth +5
Resistances Acid, Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Poison; Blinded, Charmed, Poisoned
Senses Darkvision 60 feet, Passive Perception 14
Languages Abyssal, Common
CR 4 (XP 1,100, or 10 in lair; PB +2)
Traits

Magical protection. Aderon has advantage on saves against spells and magical effects and attacks made against him also have disadvantage. He is resistant to damage dealt to him by cantrips.

Demonic chains. Up to 1 fiend of challenge rating 1/8th or lower can be bound under adderons control if its intelligence score is equal to or less then 2. 

Actions

Multiattack. Adderon makes 1 attack with his longsword and 2 attacks with his demonic tendrils. 

Longsword. Melee weapon attack. +6 to hit. Reach 5 feet. One target. Hit: 8 (1d8 + 4) slashing damage and 5 (1d10) fire damage.

Bonus Actions

Corrupting energy. (Recharge 6). Adderon targets any creatures within 15 feet of him which he has target with an attack during this turn. Each of those creatures is forced to make a con saving through equal to 2 plus half the damage dealt. If the creature fails the saving through Aderon regains hp equal to half the damage he dealt to that creature as well as 4 temporary hit points per creature who failed. If they succeed then nothing happens.

Description

Adderon moves from one target to the next occassionally regaining his own health from the wounds he inflicted gave to his victims. This allows him to survive for longer than most demons would as he fights humans. Then he likes to disappear into the abyss leaving only blood and death behind him sowing confusion and creating chaos. He also likes to sell the gear of the soldiers he has defeated to make money. Although he is nowhere close to being a demon lord, he wishes to become one and thus waits pantiently. Thus the best way to stop Aderon is to start to worship him, since he enjoys this since it brings him closer to being a demon lord.

 

Lair and Lair Actions

Aderon Lair in the abyss is a strange one. It consists of small building that is supprising nice, accept for the fact that it is enscribed with scenes of ruin. Meanwhile the bacdrkrop is a volcano. Other then this their isn’t much else to this layer of the abyss yet.

Lair effects. Aderon creates the following lair effects.

Costant lava. Lava slowly oozes from the nearby volcano. This lava harden into rock over 1 day and then forges new levels of Aderons estate. Other sections of the lava pools contain 1d10 copper pieces work of bits of gemstones, and these form evergy 12 hours.

Portals opening. Once per day a portal will open either to the matieral plane or Sigil. Sometimes they will also lead to inbtween the plane of earth and the plane of fire. These portals close after anyone walks through them. 

Habitat: Planar (Abyss)Underdark

Galindin

Comments

Posts Quoted:
Reply
Clear All Quotes