Medium Monstrosity, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 52 (8d8 + 16)
Speed 40 ft.
STR
15 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws CON +4, CHA +5
Skills Stealth +8
Damage Vulnerabilities Fire
Damage Resistances Necrotic
Damage Immunities Cold, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft, Passive Perception 11
Languages Common and one language it knew in life
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Ambusher. The wendigo has advantage on attack rolls against any creature it has surprised.

Mimicry. The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Pounce. If the wendigo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the wendigo can make one bite attack against it as a bonus action.

Masks of the Wild. The wendigo can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.

 

Actions

Multiattack. The wendigo makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) piercing damage. On a hit, the target must succeed on a DC 13 Constitution saving throw or take an additional 7 (2d6) necrotic damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
10/24/2019 7:34:37 PM
8
4
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Coming Soon

Monster Tags: monstrosity

Habitat: ArcticForestMountain

AtomicChord

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