AC
10
Natural Armor
Initiative
+0 (10)
HP
14
(2d6 + 2)
Speed
Mod | Save | ||
---|---|---|---|
STR | 10 | +0 | +0 |
DEX | 10 | +0 | +0 |
CON | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 10 | +0 | +0 |
WIS | 20 | +5 | +7 |
CHA | 6 | -2 | -2 |
Skills
Stealth +6
Immunities
Exhaustion
Senses
Truesight, Passive Perception 22
Languages
--
CR
1/2 (XP 100; PB +2)
Traits
Morph. At the start of its turn, the creature can shift into either a larval or stone form.
Actions
Slam (Larval Form). Melee Weapon Attack: +5 to hit, reach 1.5 m, one target. Hit: 1d8 + 3 bludgeoning damage.
Reactions
Reactive Explosion (Stone Form). When a creature moves within 3 meters, the entity immediately triggers an explosion. All creatures in range must make a Dexterity saving throw (DC 13). On a failure, they take 2d8 + 2 damage. On a success, they take half damage
Description
Sentry Stones are strange caterpillar-like creatures composed of various spherical stones and a single eye capable of glowing. They are often found keeping watch at Evergaols, or hiding themselves as seemingly lifeless rocks, acting as stationary hazards.
Comments