Mod | Save | ||
---|---|---|---|
STR | 12 | +1 | +3 |
DEX | 14 | +2 | +2 |
CON | 17 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 8 | -1 | -1 |
WIS | 16 | +3 | +3 |
CHA | 9 | -1 | -1 |
Spellcasting. The Yv'anda Armoured Warrior is a 3rd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). They have the following Druid spells prepared:
Cantrips (At Will): druidcraft, shillelagh (can be cast on the Sword Arm)
1st level (3 slots): entangle, speak with animals, thunderwave (2d8 damage)
2nd level (2 slots): animal messenger, heat metal (2d8 damage)
Magic Resistance. The Yv'anda Armoured Warrior has advantage on saving throws against spells and other magical effects.
Multiattack. The Yv'anda Armoured Warrior makes two Sword Arm attacks, or one Sword Arm attack and one Vine Strike.
Sword Arm. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 8 (1d8 + 4) slashing damage with Shillelagh active.
Vine Strike. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) slashing damage. The target is grappled (escape DC 14) if the Yv'anda Armoured Warrior isn't already grappling a creature. Until the grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of their turns.
Description
As the war with the Dragsa claimed more and more of the clan's members, the Dryads came up with new ways to counter Dragsa's armies—armored warriors born from the Yv'anda clan's magical secrets and the ideas of another member of the Redoe Alliance, the Rashers tribe. Using the power of nature and ancient knowledge, the Dryads have created a hybrid between one of their own and a wooden golem. Such armored warriors stand as protectors of nature, with the ability to control plants and to shapeshift. They can entangle enemies with roots and block their paths
Previous Versions
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2/24/2025 8:33:43 PM
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2/26/2025 8:24:40 AM
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2/27/2025 12:33:02 PM
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