Medium Humanoid (Dragonborn), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Damage Resistances Cold
Senses Passive Perception 10
Languages Common, Draconic
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Grudge Bearer. The Commoner has advantage on intelligence Checks made to Recall information about Creatures they've Encountered, as well as Wisdom (Survival) Checks made to Track them.

Ice Walk. The Commoner can move across and Climb Icy surfaces without making an an ability Check, additionally difficult Terrain made of Ice or Snow Doesn't cost them Extra Movement.

Actions

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

Freezing Gust. The Commoner Casts Ray of Frost (Charisma is it's Spellcasting Ability).

Breath Weapon (1/Day). The Dragonborn Forces all Creatures in a 15 ft Cone to make a DC 10 Constitution Saving throw or take 7 (2d6) Cold damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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