Medium Humanoid (Dragonborn), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Damage Resistances Cold
Senses Passive Perception 10
Languages Common, Draconic
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Favorable Disposition. The Commoner adds a +1 to all charisma Checks Made with Dragons and Humanoids.

Paralytic Resilience. The Commoner has advantage on saving throws against being Paralyzed or Stunned.

Actions

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

Breath Weapon (1/Day). The Dragonborn Forces all Creatures in a 15 ft Cone to make a DC 10 Constitution Saving throw or take 7 (2d6) Cold damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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