Mod | Save | ||
---|---|---|---|
STR | 16 | +3 | +3 |
DEX | 22 | +6 | +12 |
CON | 21 | +5 | +11 |
Mod | Save | ||
---|---|---|---|
INT | 15 | +2 | +2 |
WIS | 26 | +8 | +14 |
CHA | 18 | +4 | +4 |
Legendary Resistance (1/day) If this creature would fail its saving throw, it can make the save.
Lunar Domain While in this Domain, enemies cannot conjure Summons or spells, or open portals to other dimensions. Also, Yumiko begins combat with Mirror Image.
Lightning Reflexes, (3/day) Allows 2 reactions per turn, or spend both to avoid taking damage upon making a saved throw
Spellcasting. Yumiko is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +10 to hit with spell attacks). Yumiko has following [class name] spells prepared:
Cantrips (at will): [Light], [Firebolt], [Primal Savagery]
1st level (6 slots): [Fog Cloud], [Ice knife], [Magic Missile] 2nd level (4 slots): [Moonbeam], [Mirror Image], [Misty Step] 3rd level (4 slots): [Blink], [Fireball], [Lightning Bolt] 4th level (2 slots): [spell name], [spell name] 5th level (2 slots): [Flame Strike], [spell name] 6th level (1 slots): [Blade Barrier], [spell name]
Multi-Attack This creature can attack twice on its turn, spells, melee, or both.
Raking Claws: Yumiko extends her claws, and slashes at her opponent. +10 to hit, 4d6+3 Slashing, CON 17 or Bleed 3d4 each turn, until saved.
Nine-Tailed Thrashing: Yumiko leans forward pointing the tips of her tails forward and unleashes a barrage of blows from her magical tails. +10 to hit, 10 Ft. Long, 5 Ft. Wide, 10d4 (Magical Piercing)
Entangling Tails: Yumiko uses her speed to wrap her tails around each limb of her opponent. Character must make a STR 17 save, or be Restrained, for each turn until you are free. While Restrained, Yumiko automatically hits her attacks.
Tail Deflection If an Enemy Rolls a 19-22 to hit, this creature may deflect the attack with a tail.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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3/6/2025 7:18:56 PM
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1
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1.0
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Coming Soon
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