Magic Resistance. The akantor has advantage on saving throws against spells and other magical effects.
Multiattack. The akantor makes one Bite attack, one Claw attack, and one Tail attack.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage. If the target is a creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the akantor can't bite another target.
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Crush. The akantor can expend 40 feet of its movement to rise up on its hind legs,before slamming its body down in an area within 20 feet of its location, that contains one or more other creatures. Each of those creatures must succeed on a DC 17 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 15 (3d6 + 5) bludgeoning damage plus 13 (2d6 + 5) fire damage. On a successful save, the creature takes half as much damage, isn't knocked prone, and is pushed 5 feet out of the akantor's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the akantor's space.
Swallow. The akantor makes one Bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target takes the bite damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the akantor, and it takes 10 (3d6) acid damage at the start of each of the akantor's turns. The akantor's gullet can hold up to two creatures at a time. If the akantor takes 20 damage or more on a single turn from a creature inside it, the akantor must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the akantor. If the akantor dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
Sonic Blast (Recharge 5-6). The akantor exhales a blast of air in a 60-foot line that is 5 feet wide. The blast destroys all nonmagical terrain and structures within its path. Each creature in that line must make a DC 18 Dexterity saving throw, taking 31 (9d6) force damage on a failed save, or half as much damage on a successful one.
The akantor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The akantor regains spent legendary actions at the start of its turn.
Detect. The akantor makes a Wisdom (Perception) Check.
Dig. The akantor burrows underground and moves up to its burrow speed.
Chomp (Costs 2 Actions). The akantor makes one Bite attack or uses Swallow.
Description
The adolescent Akantor, while not yet as imposing as its fully grown counterparts, already exhibits many of the fearsome traits that make this species so dangerous. Its body, covered in dark, rough scales, is beginning to harden into the nearimpenetrable armor that characterizes adult Akantor. The adolescent's claws and tusks are already formidable, capable of tearing through prey with ease. Unlike the fully matured Akantor, which moves with a slow, deliberate gait, the adolescent is surprisingly agile, darting through its volcanic habitat with bursts of speed. Despite its smaller size, the adolescent Akantor is highly territorial and aggressive. It actively seeks to dominate its environment, challenging other predators and defending its territory with ferocity. This stage of life is critical for the Akantor, as it hones its hunting skills and strengthens its body. The adolescent's roar, though not as earth-shaking as an adult's, is still powerful enough to intimidate many creatures in its vicinity. As it continues to grow, the adolescent Akantor's diet includes larger and more challenging prey, preparing it for the battles it will face as a fully grown apex predator.
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