Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
11
(+0)
WIS
10
(+0)
CHA
12
(+1)
Senses
Darkvision 60 ft, Passive Perception 10
Languages
Common, Infernal, Telepathy 120 ft (Creatures Charmed by it only)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Born of Temptation. The Commoner has advantage on saving Throws against being Charmed.
Exploit Weakness. When the Commoner Damages a Creature Charmed by it, it can change the Damage Type to Psychic and but Remove the Charmed Condition on it.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Alluring Gaze (1/Day). The Commoner Casts Charm Person DC 11 (Charisma is It's Spellcasting Ability).
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments