Medium Celestial (Shifter), Neutral
Armor Class 18 (barrier tattoo)
Hit Points 280 (20d12 + 160)
Speed 50 ft., climb 50 ft.
STR
24 (+7)
DEX
18 (+4)
CON
22 (+6)
INT
17 (+3)
WIS
24 (+7)
CHA
16 (+3)
Saving Throws STR +15, CON +14, WIS +15
Skills Insight +11, Intimidation +11, Perception +23, Survival +15
Damage Resistances Necrotic, Radiant, Damage from Spells
Damage Immunities Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned, Stunned
Senses Blindsight 10ft, Truesight 60ft, Passive Perception 25
Languages Celestial, Common, Winter Wolf
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (3/day). If Yuna fails a saving throw, she can choose to succeed instead.

Magic Resistance. Yuna has advantage against spells and other magical effects.

Keen Hearing and Smell. Yuna has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. Yuna has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't incapacitated.

Wildhunt Shifting. Any creature within 30 feet of Yuna cannot have advantage against her.

Actions

Multiattack. Yuna makes two attacks, using Rend or Radiant Ray in any combination. She then casts primal savagery.

Rending Claw. Melee Attack Roll: +13, reach 5 ft. Hit: 14 (2d6 + 7) Slashing damage plus 7 (2d6) Force damage.

Radiant Ray. Ranged Attack Roll: +12, range 120 ft. Hit: 20 (4d6 + 6) Radiant damage.

Spellcasting. Yuna casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 23, spell attack roll +15 to hit):

At will: primal savagery (4d10), beast sensespeak with animals

3/day each: animal messenger, dominate beast

1/day each: commune with nature (as an action), mass cure wounds

Bonus Actions

Bite (Dire wolf or Humanoid Form). Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 6) piercing damage. If the target is a humanoid, it must succeed on a DC 23 Constitution saving throw or be cursed with werewolf lycanthropy.

Shape-Shift. Yuna shape-shifts into a Huge or smaller version of a dire wolf or back to a Medium or Small Humanoid. Its game statistics, other than its size, are the same in each form.

Change Shape (2/Day). Yuna magically transforms into a winter wolf can remain in that form for up to 12 hours. Yuna can choose whether her equipment falls to the ground, melds with its new form, or is worn by the new form. Yuna reverts to her true form if she dies or falls unconscious. Yuna can revert to her true form using a bonus action.

While in a new form, Yuna's stat block is replaced by the stat block of that form, except she keeps her current hit points, her hit point maximum, this bonus action, her languages and ability to speak, and her Spellcasting action.

The new form’s attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.

Legendary Actions

Yuna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Yuna regains spent legendary actions at the start of her turn.

Feral Strike. Yuna moves up to her Speed without provoking Opportunity Attacks, and she makes one Rend attack.

Radiant Strike. Yuna makes one Radiant Ray attack.

Summon Wolves (Costs 2 Actions). Yuna summons up to five dire wolf in unoccupied spaces within 30 feet of her. They remain until destroyed. Beasts summoned in this way roll initiative, act in the next available turn, and obey Yuna. She can have no more than five Beasts summoned by this ability at a time.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Yuna lives in a cave on a seduced snowy mountain in the north of the sword coast. She leads a pack of multiple different kinds of wolves from the normal wolves to dire wolves, and even winter wolves.

Lair Actions

On initiative count 20 (losing initiative ties), Yuna takes a lair action to cause one of the following effects; Yuna can’t use the same effect two rounds in a row:

  • Yuna summons two winter wolf in unoccupied spaces within 30 feet of her. They remain until destroyed. Creatures summoned in this way roll initiative, act in the next available turn, and obey Yuna. She can have no more than four creatures summoned by this ability at a time.
  • Yuna howls in a 60 foot radius around her. All hostile creature's in the area make a DC 20 Wisdom saving throw. On a failed save, the creature takes 9 (3d6) psychic damage and is frightened. All allied beasts in the radius gain advantage on attack rolls and savings throws until the end of their next turns.
  • Yuna and all her allies within 30 feet of her regains 11 (1d8 + 7) hit points if they had at least 1 remaining.
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