Medium Undead, Neutral Evil
Armor Class 8
Hit Points 24 (4d10 + 1)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common plus one other language but can’t speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

♦ Condition Immunities
This creature is unaffected by the following conditions: poisoned

♦ Undead Regeneration
A zombie that appears dead may later rise and pursue its foes. If a zombie’s hit points are reduced to zero, it falls unconscious rather than being killed outright. However, if the zombie is felled by a critical hit or has suffered radiant damage in the last hour, it perishes as normal. Otherwise, the zombie regains 1 hit point at the end of every hour thereafter until fully healed.

Actions

Latch On
As a special attack, the zombie tries to latch onto a target within 5 feet using the grappling rules. Instead of being grappled, the target is “latched-onto” if the zombie’s check succeeds, as described below. If the check succeeds by 10 or more, the zombie immediately makes a Gnashing Bite attack against the target as part of the same action.

Gnashing Bite
Melee Attack Roll: +3, reach 5 ft., one target that the zombie is Latched-Onto (see above). Hit: 3 (1d4 + 1) slashing damage and the target must succeed on a DC 11 Constitution saving throw or contract the Gift of Dead Lord disease

Description

Humanoid zombies usually serve as guardians, servants, or soldiers for evil magic-users. In rare cases, foul magic might result in widespread reanimation of the dead, unleashing hordes of zombies to terrorize the living.


Zombies

Zombies are unthinking, reanimated corpses, often gruesomely marred by decay and lethal traumas. They serve whatever supernatural force animates them—typically evil necromancers or fiendish spirits. Zombies are relentless, merciless, and resilient, and their dead flesh can carry on even after suffering grievous wounds. While they can follow simple orders, they rely on primal drives rather than thought. They fulfill commands by working tirelessly or battering through foes, but they are easily stymied by barriers or unexpected circumstances.

Zombies are usually created from Humanoid corpses, but the remains of other creatures can also become zombies. Such monstrous zombies might possess the strength they had in life or a measure of their supernatural abilities, but they employ such abilities haphazardly at best.



New Condition: Latched-Onto. This alternative to the grappled condition halves the target’s speed, and the zombie can’t drag the target. Additionally, the subject can attempt to escape all latched-on zombies with a single grapple check. Each zombie opposes the escape attempt with its own Strength (Athletics) check, losing its grasp on the subject with a failure.

New Disease: Gift of Dead Lord. A creature that dies while infected immediately rises as a zombie with 1 hit point.

Previous Versions

Name Date Modified Views Adds Version Actions
4/6/2025 5:34:02 AM
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4/6/2025 5:34:09 AM
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4/6/2025 5:34:20 AM
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4/6/2025 5:34:38 AM
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Habitat: Planar (Shadowfell)UnderdarkUrban

MelonRadioSM

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