Medium Humanoid
Armor Class 12 Natural Armor
Hit Points 20 (2d12 + 7)
Speed 20 ft.
STR
14 (+2)
DEX
9 (-1)
CON
14 (+2)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Senses Passive Perception 7
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Pack Tactics - Zombie has advantage on attack rolls against a target if one of its allies is within 5 ft of the target.

Hoard - Zombies commonly hoard in large groups.

Actions

PunchMelee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 16 (2d12 + 5) bludgeoning damage. 

Legendary Actions

 

 

Description

Zombies are easily identified by their green skin and blue shirts. They also wear dark purple trousers

GriffinTheCat

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