Armor Class
12
Natural Armor
Hit Points
20
(2d12 + 7)
Speed
20 ft.
STR
14
(+2)
DEX
9
(-1)
CON
14
(+2)
INT
4
(-3)
WIS
4
(-3)
CHA
4
(-3)
Senses
Passive Perception 7
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Pack Tactics - Zombie has advantage on attack rolls against a target if one of its allies is within 5 ft of the target.
Hoard - Zombies commonly hoard in large groups.
Actions
Punch - Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 16 (2d12 + 5) bludgeoning damage.
Legendary Actions
Description
Zombies are easily identified by their green skin and blue shirts. They also wear dark purple trousers
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