Medium Undead, Neutral Evil
Armor Class 12 (chain shirt)
Hit Points 45 (6d8 + 18)
Speed 25 ft.
STR
13 (+1)
DEX
9 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5, WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Turn Resistance. The guard has advantage on saving throws against any effect that turns undead.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Unusual Nature. The zombie guard doesn’t require air, food, drink, or sleep.

Actions

Halberd. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 6 (1d10 + 1) slashing damage and 3 (1d6) necrotic damage.

Description

These zombies are slightly more intelligent than your average shambling undead. They're commonly used by necromancers as guards and basic foot soldiers given that they don't need to sleep and can always be on the lookout. An aspiring necromancer may want to supplement a group of zombie soldiers with more perceptive creatures however, if they intend for these zombies to react to anything, since they are liable to not notice particularly stealthy adventurers.

Previous Versions

Name Date Modified Views Adds Version Actions
3/9/2021 5:04:07 PM
0
0
--
Coming Soon
3/25/2021 5:23:27 PM
0
0
--
Coming Soon
3/25/2021 5:26:45 PM
0
0
--
Coming Soon
7/14/2022 12:33:12 AM
0
0
--
Coming Soon
9/24/2023 6:55:35 PM
0
0
--
Coming Soon
9/25/2023 1:11:15 AM
0
0
--
Coming Soon
2/2/2024 10:03:54 PM
0
0
--
Coming Soon
2/19/2024 12:53:59 PM
0
0
--
Coming Soon
4/13/2025 5:39:05 PM
1
0
--
Coming Soon
4/13/2025 5:41:10 PM
0
0
1.3.1
Coming Soon
Dallid

Comments

Posts Quoted:
Reply
Clear All Quotes