Medium Celestial, Lawful Neutral
Armor Class 16 Natural Armor
Hit Points 100 (5d10 + 75)
Speed 30 ft., fly 40 ft.
STR
10 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws CON +8, WIS +9, CHA +9
Damage Vulnerabilities Necrotic
Damage Immunities Radiant
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 30 ft, Passive Perception 15
Languages Celestial Telepathy 120 ft
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Angelic Weapons: The Virtue’s weapon attacks are magical. When the creature hits with any weapon, the weapon deals an extra 4d8+4 radiant damage.

Crystalline Form: The Virtue's body is made of radiant crystal. The Virtue has advantage on Constitution saving throws.

Flight: The Virtue has a flying speed of 40 feet.

Honest Aura: Creatures within 30 feet of the Virtue are unable to tell lies.

Radiant Aura: Any target that starts it’s turn within 10 feet of the Virtue must make a Wis saving throw (DC15), taking 10 radiant damage on a failed saving throw and becoming blinded for one hour. The aura has no effect on a successful saving throw and the creature becomes immune to a Virtue's Radiant Aura for 24 hours.

Spellcasting: The Virtue is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The Principality has following Cleric spells prepared:
Cantrips (at will): Guidance, Light, Sacred Flame, Thaumaturgy
1st level (4 slots): Bless, Cure Wounds, Shield of Faith
2nd level (3 slots): Lesser Restoration, Prayer of Healing, Protection from Poison
3rd level (3 slots): Beacon of Hope

Actions

Purify: The Virtue can spend a bonus action to purify any source of water or food that it is touching, removing any impurities from it such as poison or pollution. Does not affect curses.

Wing: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage. 

Description

The fifth class of angels, ranked second among the Second Sphere. Their name signifies the virtue of God.


Virtues lack physical bodies and cannot directly affect reality. They are known as "the shining ones" and "the luminous ones." Virtues manifest themselves in the form of miracles. They create miracles before all who strive toward noble goals or fight in the name of good, bestowing favor and courage upon them.


It is said that two of these angels of might were summoned to accompany Christ during his Ascension. They also acted as midwives for the birth of Cain, Adam and Eve's first child.

Monster Tags: Angel

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