Magic Resistance. The warlock advantage on saving throws against spells and other magical effects.
Innate Spellcasting. Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:
At will: animal friendship (snakes only), detect magic, jump, levitate, mage armor (self only), poison spray, speak with dead
1/day each: arcane gate, suggestion, true seeing
Spellcasting. The warlock is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast, mage hand, mind sliver, minor illusion, shocking grasp, toll the dead
1st–5th level (3 5th-level slots): armor of Agathys, arms of Hadar, crown of madness, clairvoyance, contact other plane, detect thoughts, dimension door, dissonant whispers, dominate beast, telekinesis, vampiric touch
Whispering Aura. At the start of each of the warlock’s turns, each creature of its choice within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided that the warlock isn’t incapacitated.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Description
Yuan-ti warlock who's patron is a Great Old One.
Some stats are not calculated correctly:
Spell Casting DC = 15
Spell Attack = +7
Feature Request: Add the Cantrip attacks to the Actions. Since the monster is more likely to use those.