Rejuvenation. If it dies, the naga returns to life in 1d4 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost, scorching ray
1st level (5 slots): charm person, detect magic, sleep, invisibility
2nd level (3 slots): detect thoughts, hold person
3rd level (3 slots): lightning bolt, water breathing
4th level (3 slots): blight, dimension door
5th level (2 slots): dominate person
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 10 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 38 (7d8) poison damage on a failed save, or half as much damage on a successful one.
It never blinks just attacks
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