Large swarm of Large monstrosities, Chaotic Evil
Armor Class 30 (natural armor)
Hit Points 90 (12d10 + 20)
Speed 40 ft.
STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws DEX +7, CON +6, WIS +6, CHA +7
Skills Stealth +4, Survival +4
Damage Immunities Cold, Poison
Condition Immunities Charmed, Frightened, Petrified, Poisoned, Stunned
Senses Darkvision 60 ft., Passive Perception 30
Languages Abyssal, Common, Draconic, Winter Wolf
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Rejuvenation. If it dies, the naga returns to life in 1d4 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, ray of frost, scorching ray

1st level (5 slots): charm person, detect magic, sleep, invisibility 

2nd level (3 slots): detect thoughts, hold person

3rd level (3 slots): lightning bolt, water breathing

4th level (3 slots): blight, dimension door

5th level (2 slots): dominate person

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 10 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 38 (7d8) poison damage on a failed save, or half as much damage on a successful one.

Reactions

It never blinks just attacks

Habitat: ArcticUnderdark

Blue55

Comments

Posts Quoted:
Reply
Clear All Quotes