Large Construct, Any Alignment
Armor Class 14 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 20 ft., fly 40 ft. (Hover)
STR
28 (+9)
DEX
15 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
22 (+6)
CHA
1 (-5)
Damage Immunities Acid, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Berserk. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem’s weapon attacks are magical.

Temple Guardian. The golem is from a temple of a god. As a result, it is immune to either necrotic, force, or thunder. It's slam deals an extra two damage of it's immunity on a hit. Every slam attack it makes deals the extra damage.

Spellcasting. The golem is an 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +10 to hit with spell attacks). The golem has the following wizard spells prepared:

Cantrips (at will): Mage HandPoison Spray

1st level (4 slots): Catapult, LongstriderMagic Missile

2nd level (3 slots): Magic MouthHold Person

3rd level (2 slots): Bestow Curse, Blink, Summon Undead, Phantom Steed

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Haste (Recharge 5); Until the end of its next turn, the golem magically gains a +5 bonus to its AC, has advantage on Dexterity saving throws, and can make a use of it's spellcasting as a bonus action.

Description

Godly Golems

 Golems made under temples are a bit different. The golem's body may have runes and symbols that are crossed out on it, with it itself being near faceless, with the only things being near facial features are five eyes. Scraps of material makes up the body of these beings, as they go about doing tasks for the temple. Unlike most golems, the consider not just their creator to be their master, but just a task giver. They grow to take on the opposite alignment of the deity of the temple's worship and devotion, thriving in hatred of the god that they are forced to listen to the chants for.

tarasque2897

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