Blood of the lost: Vivienne channels the energy pf her many dark sacrifices in order to regenerate her injuries: Vivienne can take an action to recover up to 50 hit points from a pool of 200 per day.
Cursed soul: Due to the various curses that have afflicted Vivienne from her various crimes over the course of life, she can now force other to share in her punishments. All those who enter within 30ff of Vivienne who are not Good alignment must make a wisdom saving or become cursed. While afflicted with this curse their skin slowly turns pale, their hair turns grey, they have disadvantage on constitution checks and saving throws as well as all skill checks they are not proficient in.
Multiattack. Vivienne makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) slashing damage and 20 (5d8) necrotic damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (1d4 + 7) piercing damage and 15 (5d6) necrotic damage.
Parry. Vivienne adds 4 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Vivienne has three legendary actions per round which she can take at the end of an enemies turn. She must select an action from the options below.
Scimitar attack: Vivienne makes one attack with her scimitar.
Burn Retaliation: This can only be used following a turn in which Vivienne was attacked. The attacker must make a constitution saving throw (DC 15) or suffer 15 (3d10) necrotic damage.
Accursed indoctrination (2 actions): The target must make a wisdom saving throw (DC 15) or fall under Vivienne’s control. They can repeat this saving throw at the end of each of their turns. Any creature who resists this effect is immune to it for 24 hours.







Comments