Medium unknown (Spirit), Chaotic Neutral
AC 19 Natural    Initiative +2 (12)
HP 122 (5d8)
Speed 40 ft., climb 40 ft.
Mod Save
STR 16 +3 +3
DEX 22 +6 +6
CON 18 +4 +4
Mod Save
INT 14 +2 +2
WIS 12 +1 +1
CHA 10 +0 +0
Immunities Poison; Charmed, Exhaustion, Poisoned
Gear Cloak, Mask
Senses Darkvision 60 ft., Passive Perception 10
Languages All, Common
CR 20 (XP 25,000; PB +6)
Traits

(Striker) Savage Assault. Once per turn, add your level in extra damage to an attack.

Shifty. You can Disengage as a bonus action.

Alien Mind. You have advantage on Wisdom saving throws.

Escape. When you would be reduced to 0 hit points outside of your lair, you instead escape and flee to your lair. You remain there, paralysed and resting, until you recover at least 50% of your hit points.

Freedom of Movement. You ignore difficult terrain, and magical effects can’t reduce your speed or cause it to be restrained. You can spend 5 ft of movement to escape from nonmagical restraints or being grappled.

Immutable Form. You are immune to any spell or effect that would alter your form.

Wakeful. You are never caught sleeping.

Actions

Slash. Melee Weapon Attack: +9 vs AC. Hit: 44 (17d4 + 2) slashing damage.

Knockback. Melee Weapon Attack: DC 16 vs Strength. Hit: the target is pushed up to 10 ft away.

Vanish. Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail.

Habitat: SwampUnderdarkUrban

Hungryrambler

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