Mod | Save | ||
---|---|---|---|
STR | 26 | +8 | +24 |
DEX | 11 | +0 | +0 |
CON | 22 | +6 | +20 |
Mod | Save | ||
---|---|---|---|
INT | 12 | +1 | +1 |
WIS | 14 | +2 | +2 |
CHA | 15 | +2 | +2 |
Favored Prey The venator can deal a critical hit on a 18-20 against humanoids. Upon a critical hit, it can triple the damage die instead of doubling it.
Humanoid Tracker It can detect the presence of a humanoid creature within 1 mile of it.
Keen Senses The venator has advantage on Wisdom (Perception) checks relying on sight, sound, and smell.
Man Eater If the venator makes an Attack action against a humanoid, the venator can make one additional bite attack as part of its action.
Mimicry The venator can mimic sounds it has heard, including voices. A creature that hears the sounds it makes can tell they are imitations with a successful Wisdom(Insight) check opposed by its Charisma(Deception) check
Predatory Nature Has advantage on saves against being frightened. It is immune to being frightened by humanoids or creatures smaller than it.
Siege Monster The venator deals double damage to objects and structures
Multiattack The venator can make a Bite and two Claw attacks. It can replace a claw attack with one Frightening Roar.
Bite. Melee Weapon Attack +12 to hit:, 10ft., , one target. Hit 31(4d12+8) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained and the venator can't bite another target. For the duration of this grapple, it can use its bonus action to make an additional bite attack against that creature.
Claw. Melee Weapon Attack +12 to hit: 10ft. one target. Hit 19(3d6+8) slashing damage. If a creature is hit by this attack their flesh is rend and must make a DC 15 CON save or take an additional 1d6 damage at the start of their turn until they take an action to repair the wound. If a creature is hit by this attack again before repairing the wound they begin to Hemorrhage. instead of a 1d6 they take a 1d10 at the start of their turn.
Frightening Roar. The Venator lets out a roar that frightens any creature that can hear it (DC 15 WIS). This affect lasts as long as the affected creature is aware of the Venator being nearby. A creature can attempt the save at the end of their turn.
Swallow. The Venator can make an additional bite attack against a creature it has currently grappled. If it hits the creature is then swallowed, it has full cover from all attacks and is restrained taking instead 21 (6d6) acid damage at the start of each of its turns. If the Venator takes 30 damage in a single turn, it must succeed a DC 15 CON save or regurgitate the creature in a 5ft space of it. The creature starts its turn prone.
Aggressive The venator can move up to its movement speed towards a hostile creature using its bonus action
Destructive Stomp. The Venator slams the ground with its large feet leaving shockwaves in the wake of its footprint. The ground becomes difficult terrain in a 15ft radius from it.
Description
A gargantuan beast that roams the plains of Evermore, its beautiful plumage somewhat distracting from its auspicious furry towards humanoid creatures. Legends say the earth birthed this beast to punish those that wrong the land.
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