Medium Beast, Any Alignment
Armor Class 12
Hit Points 5 (1d8 + 1)
Speed 40 ft.
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +5
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Guard Hound has advantage on Wisdom (Perception) checkes that rely on hearing or smell. 

Actions

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.

Description

Intended for use with the Houndsmaster fighter subclass, created by zacsim11469

Statblock Changes: 
-Bite. Melee Weapon Attack: 1 + your proficiency modifier to hit, reach 5 ft., one target. Hit: 1d6 + your proficiency bonus piercing damage. The target must succeed on a DC 8 + your proficiency bonus + your WIS modifier Strength saving throw or be knocked prone.
-Hit Points. 5x your Fighter Level

Battlegear - You may select one of the following on a short or long rest. This changes the stats of the hound as detailed below:

Steel Fangs
- Bite damage increases to 1d10 + your proficiency bonus
- If the target is prone or grappled, the Bite deals an extra 1d4 piercing damage
- On a successful hit, the Guard Hound's Bite attack may restrain the target instead of knocking it prone.

Bulwark
- AC becomes 15.
- Gains resistance to your choice of bludgeoning, piercing, or slashing damage.
- The hound may use its action to impose disadvantage on attacks targeting any ally within 5 feet of it.

Habitat: ForestHillUrban

zacsim11469

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