Mod | Save | ||
---|---|---|---|
STR | 30 | +10 | +20 |
DEX | 30 | +10 | +20 |
CON | 30 | +10 | +20 |
Mod | Save | ||
---|---|---|---|
INT | 30 | +10 | +20 |
WIS | 30 | +10 | +20 |
CHA | 30 | +10 | +20 |
Immortal. Invisumicus is incapable of taking damage and may choose if any attack holds any effect at all.
Omniscient Spellcaster (unlimited use). Invisumicus can cast any spell or cantrip that can be used in the current campaign. His attack rolls are automatically critical hits and the saving throws from his spells are automatically failed.
Legendary Illusionist. Invisumicus can create illusions without any restraint at all, even manipulating one's own sense of self. This does not require an action, and can be used at any point.
Illusory Existence. Invisumicus may choose to make his illusions reality, or layer one of these realities with illusions. This does not require an action, and can be used at any point.
Frightful Presence. After rolling for initiative to fight against Invisumicus, the creature immediately gains the frightened condition until the end of the fight.
Nonmagical Destroyer. As well as his spells, all of Invisumicus's other attacks are automatically critical hits and/or cause an automatic failed saving throw.
Movement. Invisumicus does not move in the way you know. He simply is where he wants to be in every dimension, and can even be in multiple places, and even planes, at once. He does not have a set movement speed, but he is beyond it, as not even time or reality can restrict his movement, allowing him to warp the rules of Dungeons and Dragons as he pleases. He may appear to move normally, but his movement cannot be impeded, and he either destroys or phases through any obstacle that he touches.
Inescapable Warden. Any attack used by Invisumicus ignores any immunity, legendary resistance, or actions, bonus actions, or reactions that would otherwise prevent effects or damage.
Divine Knowledge. Invisumicus cannot be taken by surprise, as he knows every action, bonus action, and reaction before they are even used. He also can analyze any creature with a single glance and is able to gaze at their stat blocks or character sheets. Finally, he may take a reaction any time he is attacked.
Written Grant. Though simply giving someone a wish for free is not in line with the laws of nature according to Invisumicus, he may give a creature an incredibly difficult ordeal (as long as they are capable of it) involving one or many good deeds that they must complete in order to gain his gift of one free use of the wish spell. However, this test is also to observe the ethics behind the task's completion. The agreement is made on a spectral parchment and is signed in the blood of the creature and Invisumicus.
Action Infinity. Invisumicus can take two actions on his turn against each creature that has made an initiative roll against him.
Damage Store. All attempted attacks on Invisumicus have their damage stored, with their rolls being accounted for. This damage all adds up in a well that Invisumicus can dish back out as a bonus action.
Initiative Control. Upon rolling for initiative, Invisumicus can choose where his turn is in the order.
Perfect Senses. If you know something, Invisumicus does as well, and he knows everything there is to know about every given thing in all of the planes. He knows location, secrets, past, present, and future, but he will almost never reveal this information. He also has every sense for infinite distance.
Insecurity. Invisumicus may choose his skill check rolls.
Trait [End]. Invisumicus can edit stat blocks and character sheets as he chooses, creating, granting, or destroying abilities and traits as well as attacks, inventories, spells, and even editing stats in any way he chooses. This may be done to any creature, with no exceptions. This does not require an action to be done.
Library of Essence. Invisumicus holds a drive in his mind full of all entities and items and places and all of their powers (he views their stat blocks), with the ability to access each one as he pleases. This also contains identification of each of the rare few creatures that he allows through the portal. It is unknown what conditions must be met for this to occur. From this library, he may delete said entities, items, and places, confiscate their power, or bring change, editing them to a degree of his choosing. This does not require an action to be done, and may be used at any point.
Multiattack. Invisumicus has two actions against every creature that is in initiative against him, which he can choose to divide between his attacks.
Undertaking Claw. Weapon Attack: automatic critical hit, reach ? ft., ? target. Hit: 35 (5d10 + 10) slashing damage + incapacitated condition for 1 round.
Great Bite. Weapon Attack: automatic critical hit, reach ? ft., ? targets. Hit: Death condition.
Breath Weapon. Ranged Weapon Attack: automatic hit, range ? ft., ? target. Hit: Erases everything touched to its very core besides Invisumicus, with not even energy or subatomic particles remaining. all types damage.
Restraining Order. Makes all creatures chosen by Invisumicus restrained for as long as he pleases.
Damage Well. Invisumicus releases all would-be damage from attacks against him upon one creature in the form of necrotic damage. The counter resets after this action is used.
Invisumicus has two bonus actions for each creature currently in initiative against him.
Murder. Erases the attacker from existence.
Barrier. Creates an impenetrable, invincible, and invisible surface of any size. Invisumicus may use and control this barrier however he wants.
Movement. Invisumicus may move away from an attack to any location that he desires.
Deflect. Invisumicus may reroute or erase any attack coming his way. If he reroutes it, the attack is instead against its user, or if it is ranged, anyone chosen by Invisumicus.
Invisumicus can take 1 legendary action for each creature in initiative against him, each able to be used at the end of another creature's turn. He only has one legendary action to choose. Legendary actions reset after each round.
Table Flip (Costs 1 Action). Any attack being used by the creature that has just taken their turn before Invisumicus uses this action is stopped by an unseen force, and their turn is replaced by another from Invisumicus.
Invisumicus has one mythic action that he may use at any point and any number of times, but is generally cautious of, as he does not want to destroy the art of his other aspect(mysterious, am I right?).
Great Revamp. Invisumicus may reset or edit existence as he pleases.
Description
Invisumicus has proven himself an interesting character time and time again, only becoming more and more mysterious over the endless time in which he has existed. He is kind, even friendly, but is very inactive usually with his godlike powers, usually letting conflicts resolve themselves, and 99 percent of the time, his power only ever shows with the wishes he grants towards those who pass his test. The reason for this is that he feels that if he solved all the world's problems, then he would be saying that he does not trust it. He believes that he should only ever interfere if the problem is really, really big, with the portal behind him apparently qualifying as such. His name, despite having a direct translation meaning "unseemly," is actually derived from Invisus Amicus, meaning "an unseen friend." If asked, he says that a friend from long ago gave him this name, but will not reveal anything further. Suspicions have been raised against him, mainly because of the friendly conversations he has with Tiamat, of all creatures. Invisumicus appears as a massive dragon, the more snakelike kind with no wings, with silver scales and a blue aura coming off him like a slow waterfall. However, in the outside world, he may choose the form in which he appears, usually taking that of a preteen child or an elder person. He always warns others when he will attack, and gives them an option to leave. He believes that words are the best way to create change, and trusts others to evolve due to their struggle, and holds an immense love towards the world. He does not care too much about individuals though. Finally, Invisumicus should never be a true enemy, and he is not meant to be fought (unless there is some idiot that tries).
May be used as a plot device for the campaign or for trolling. Invisumicus will never be an antagonist unless you are trying to destroy the world or something.
Lair and Lair Actions
A beautiful underground lake, with glowing sky blue wisteria like plants dripping from the ceiling, many rock beaches and platforms, and wooden bridges from platform to platform. There are waterfalls falling from the sides of the massive cave, touched faintly by an orange glow from the light of the stalactites on the ceiling. In the water, there are creatures of many shapes and sizes. Finally, Invisumicus can be found floating above a mossy island with a river flowing into the water of the cave, right in front of an immense distortion in space, which he will not let anyone pass through. No one knows what is behind this portal, only that Invisumicus sees it as job to guard it. Any creature who is allied with Invisumicus gains his immortal trait for as long as they are in this ancient and forever unchanging cave.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Immortality for Allies. All allies of Invisumicus gain the immortality trait while they are in his cave.
- Choice Passthrough. Invisumicus chooses who may enter his cave.
- Entrance of Favor. Invisumicus chooses the location(s) where his cave entrance appears, and may choose more than one.
Previous Versions
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5/22/2025 12:34:35 AM
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