AC
16
Initiative
+4 (14)
HP
102
(12d10 + 48)
Speed
30 ft.
Mod | Save | ||
---|---|---|---|
STR | 14 | +2 | +5 |
DEX | 18 | +4 | +7 |
CON | 18 | +4 | +4 |
Mod | Save | ||
---|---|---|---|
INT | 12 | +1 | +1 |
WIS | 14 | +2 | +2 |
CHA | 10 | +0 | +0 |
Immunities
Charmed
Gear
Ashblade (Magic Longsword), Standard Longsword, Reinforced Armor
Senses
Passive Perception 12
Languages
Speaks Common and Heishou Cant; uses hand signs in combat
CR
5 (XP 1,800; PB +3)
Traits
1d8
Actions
Attack: +6 to hite.
Bonus Actions
**Draw Ashblade (Phase Shift).** When Zilu drops below half HP, he draws his second weapon (Ashblade), entering Phase 2.
Reactions
**Blade Parry (2/Day).** When hit by a melee attack, Zilu may add +3 to his AC for that attack, potentially causing it to miss.